﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Ignitron.EEngine.Adapters.DX.Graphics
{
    public static class ShaderUtilities
    {
        public const int ZeroAlignment = 0;
        public const int FloatAlignment = 4;
        public const int Vector2Alignment = FloatAlignment * 2;
        public const int Vector3Alignment = FloatAlignment * 3;
        public const int Vector4Alignment = FloatAlignment * 4;
        public const int MatrixAlignment = Vector4Alignment * 4;
    }
}
